FORBIDDEN
During my time at 343 Industries I was fortunate enough to have worked on Halo Infinite's Season 5 Map, Forbidden.
My key role was hard surface modeling based on concept art while also having the opportunity to design my own set pieces. I was initially responsible for the pool section but eventually branched off to hone in and refine other areas of the map such as the main Center Towers and the Plasma Pillars. This map offers a new palette to Halo Infinite and introduced unique design challenges that were ultimately rewarding! A lot of R&D went into the development of this map, particularly the destruction approach, and I think it all paid off very nicely. Working on this map was an incredible learning experience and I couldn't have done it without my amazing team at 343i.
Software: Maya, Blender, Substance Painter, Slipspace Engine







